
… And to put a stress on what poster called “yes” said, I added that OpenGL 3.2 supports mostly all of DirectX10 level functionality and is not lacking in anyway. As far as ATI goes, they haven’t even released 3.1 drivers as yet. Most of the things that were included in the 3.2 spec were already available as extensions under Nvidia drivers for like 6 months or more now. I used the words “DirectX10 class” GPUs to stress upon the type of hardware. I bet you saw directx and started to flame? NVIDIA Display Drivers 190.56 with OpenGL 3.2 Support And New OpenGL Extensionsĭid you guys even read what I said.OpenGL 3.2 Core profile Specification (PDF).The other extensions should be available soon in NVIDIA / AMD graphics drivers. Some of these features are already supported by NVIDIA / AMD display drivers (like GL_ARB_geometry_shader4, GL_EXT_provoking_vertex or GL_EXT_vertex_array_bgra in Forceware 190.15). Geometry shaders (GL_ARB_geometry_shader4).Fragment depth clamping (GL_ARB_depth_clamp).Multisampled textures and texture samplers for specific sample locations (GL_ARB_texture_multisample).Seamless cube map filtering (GL_ARB_seamless_cube_map).Provoking vertex control (GL_ARB_provoking_vertex).

Shader fragment coordinate convention control (GL_ARB_fragment_coord_conventions).Drawing commands allowing modification of the base vertex index (GL_ARB_draw_elements_base_vertex).BGRA vertex component ordering (GL_ARB_vertex_array_bgra).Aupport for OpenGL Shading Language 1.50.Introduction of core and compatibility profiles, superseding the GL_ARB_compatibility extension introduced with OpenGL 3.1.I posted a news on OpenGL 3.2 few days ago and today, the Khronos Group announces the release of OpenGL 3.2.
